F1 2001 Rfactor Download Cars

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.: 2013Mode(s),rFactor 2 is a developed by the American independent software firm and released for in 2013. Like its predecessor, it is designed to be modified and is used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro which is also used by professional racers and most of the teams and manufacturers.rFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era including four-wheeled and six-wheeled vehicles with either two or four steered wheels.

It features an advanced physics, suspension, and tire model.In September 2016, the developers announced a partnership with Dutch software company with the goal of bringing new features to the software. Contents.Background After the initial success of (1999), used its self-developed software engine isiMotor1 for a number of racing titles, including the highly praised Formula One simulators. IsiMotor is an umbrella term that covers every component of the software engine, for example the graphics engine gMotor, the physics engine pMotor and so on. After the release of F1 Challenge '99-'02, was licensed to another company for the first time, who went on to produce popular retail sim racing titles based on Image Space Incorporated’s engine, including and.Image Space Incorporated then decided to make a racing simulator with an open architecture and provided tools for the modding community to create third party content.

This title became rFactor which was the first ISI release using the software engine referred to as isiMotor2. RFactor went on to become the preferred racing simulation platform for nearly a decade, with a plethora of community created content. RFactor 2 is also being used to train the drivers who win the competition.isiMotor2 was further licensed to companies such as,. IsiMotor2 also laid the foundation for rFactor Pro, a software simulation engine used by real life racing teams and car manufacturers including most of the current Formula One grid and NASCAR manufacturers.

Image Space Incorporated took the experience from isiMotor2 and rFactor Pro and began the development of rFactor 2. From this point on, the software engine would be referred to as isiMotor2.5.The editor from the sim racing site VirtualR stated: 'It took me some time to see it but I do recognise rF2 as the best racing sim out there for the serious players'. Physics rFactor 2 and its precursor have received much praise for its highly advanced and accurate simulation of vehicle dynamics and is the preferred simulator for most real life professional racing teams, car engineers and simulation centers.Race Engineer Andrea Quintarelli stated: 'It is also no surprise for me that most of these professional simulators (or centers) are using rFactor. As I had the chance to prove myself (and probably to somebody reading here), when you know how to properly build your models, rFactor is producing very accurate results, at a very low cost'.Petros Mak, founder of the professional modding company Mak Corp, stated: 'All our race team clients and even our series clients, they don't only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. RF1 and rF2 provide far higher accuracy for those things than any other simulation on the market.

rFactor 2's physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to'.The interaction and collaboration between Image Space Incorporated and professional racing teams and their engineers using the ISI developed rFactor Pro platform has benefited the new tire model used in rFactor 2. This has resulted in the ISI TGM Tyre Tool, a tool that is also available to third party modders.rFactor 2 is the first consumer simulation featuring a thermomechanical physically-based tire model, based on first principles, simulating the entire carcass, thread and contact patch, with proper heat transfer, accurate tire wear, and visual deformation. Retrieved 5 October 2015. ^ Quintarelli, Andrea. Retrieved 31 August 2015. Retrieved 17 June 2015.

Marsh, William. Retrieved 26 April 2015. ^ Mak, Petros. Retrieved 26 April 2015.

^. Retrieved 17 June 2015. Kerkhof, Atze. Retrieved 8 Sep 2016. ^. Retrieved 17 June 2015. Offermans, Marcel.

Planet Marrs. Retrieved 26 April 2015. Image Space Incorporated. Archived from on 24 September 2015. Retrieved 26 April 2015. SAE Automotive Engineering Magazine. Retrieved 17 June 2015.

^. 3 October 2016.

Retrieved 7 October 2016. Retrieved 21 June 2015. Retrieved 17 June 2015. Retrieved 17 June 2015. Retrieved 17 June 2015. Retrieved 17 June 2015. Retrieved 17 June 2015.

^. Retrieved 17 June 2015. Retrieved 17 June 2015. Retrieved 17 June 2015.

SimHQ Motorsports. 7 April 2015. Archived from on 14 April 2015. Retrieved 7 April 2015.

Jeffrey, Paul (18 September 2016). Retrieved 9 December 2016. Pretend Race Cars.

16 September 2016. Retrieved 7 October 2016. 6 October 2016. Retrieved 9 December 2016. 23 October 2016. Retrieved 25 October 2016.

RFactor Official Website. Retrieved 7 October 2016. RFactor Official Website.

Retrieved 7 October 2016. Retrieved 17 June 2015.External links.

Touching back on Suzuka for a moment: I've been spending quite a bit of time with rFactor lately (spurred initially by the MMG F1 2007 mod, but quickly expanding to cover all kinds of mods from ORR to karting to the iDT mods), and there is a choice of Suzuka layout available: The GP4 track which has also been ported to Race07/GTR2 is available, but so is a revised layout for 2005. The revisions are subtle but definitely noticeable (pretty much all corners feel subtly changed), and I'd assume that the track itself didn't change between 2001 and 2005, but just that the modder revised things based on his interpretation of how the track really does feel.Anyone able to tell me which layout is closest to the real thing? Or closest to GT5:Prologue on the assumption that Polyphony have spent a lot of time and effort getting their track accurate? Originally posted by Guybo:Is anyone else in a Race 07 league?

Download

I just joined up with a new league- the High Speed Racing League. Tonight's my first race with them (this race marks the beginning of the second half of their season). Let us know about your league!No leagues for me at this point given my somewhat limited availability during the week and random weekend scheduling. Weekend mornings would be about my only regularly available time, but I haven't really done any research into groups that run at that time. Originally posted by Skazz:Anyone able to tell me which layout is closest to the real thing? Or closest to GT5:Prologue on the assumption that Polyphony have spent a lot of time and effort getting their track accurate?I believe the only version I've played is the 2001 version on GTR2 and RACE 07 (both available on NoGrip), but I will say that the transition between either one and GT5:Prologue's Suzuka is very comfortable. Here's.

(not mine) from GT5:P for reference.PD apparently spends a ton of time at each track with scanning equipment to nail the model, so I'd imagine their Suzuka is as close to the real thing possible visually.editI went looking for the 2005 edit and found this note on the page at rFactor Central. Last night I started with a new league- The High Speed Racing League. They started late (it seems all leagues do!) but the server was totally lag-free. What a nice change that was! I placed first in the first race and forth in the second.

I think I had a damper go on me in the second to last lap as I was dicing with another guy for the lead and I got into a crash. We had a great race up until then but I am convinced that my right front damper went on me. I am assuming that Mechanical Failures On means that this sort of thing can happen mid-corner which is when it did happen. I had no incidents before that happened to make the damper go, but the car really looks as though the damper went in the replay.

Not bad though. Originally posted by unimental:If you're feeling really masochistic, download my Suzuka 01 ghost (320si WTCC 2007 pro). I'll help by providing. Top lap is 2:14.003, but I mucked up the Casino and lost at least a half second.

In the right hands, this car may be capable of a 2:12.xxx lap.I gave it a try with the BMW, but was quite happy just to get down to 2:15.4. Nearly 2 seconds slower than my Seat time, and I know that if I were to put some serous laps in I could get my untidy 2:13.54 down into the 2:12 range. I am really crap with the BMW. I'm still too busy trying to get my Valencia time down in the 320si to go to Suzuka in it just yet.

I'm tempted to hop on a plane and see if they really cover those curbs with vaseline.I'm convinced they do.Anyone else have any Race '07 timetrials posted for Valencia 2007, 320si E90 '07?Uni: After spending a couple of hours this weekend trying to get in front of your ghost I think you may have some easy room to improve your time on the front half. I can fairly regularly get a few car lengths in front of you through the first 4 or 5 turns then you smoke me on the first longish straight with the bend (sorry don't have turn numbers handy).

After that you pretty much nail everything and get by me. Suzuka version review.I ran a bunch of laps on the rFactor GP4 and 05 Suzuka layouts, as well as GT5:P.

The final verdict? Both seem to match up to GT5:P at times, but the 05 version does it a little better (and is very similar to Forza 2's Suzuka). The big difference is in grip and elevation change. Some comparison shots of one area that looks and feels different between the rF versions:. The 05 definitely looks better (with installed texture upgrade) and requires a tighter attack on the uphill portion in the distance.

The GP4 version doesn't require as much braking and wheel work, which is one thing I noticed when I started running it on RACE 07.Then there's the GTL Suzuka GP4, which pales in comparison to the rFactor or RACE 07 version for some reason.PK - I'm in the same position regarding my Valencia ghost. I can pull in front for a bit (about a quarter second at most) but then inevitably get passed by.Guybo - Do you have a base setup for Istanbul, or are you starting completely from scratch? I'll give it a shot, but I'm rather poor with the FWD cars. edited to add crappy digicam pic of in about the same spot as the other two. Originally posted by Guybo:Anyone have some replays or ghosts on Istanbul?

My final 2 races- the deciders in the championship- is in 2 weeks at Istanbul. I am 12 points down on the leader so I have a shot if he runs into trouble. But I need to be perfect and he needs to get into trouble. He runs a 320si '07, I am running a Leon '06. I can take him, but I need to get working NOW.anyone?I've never managed to get the hang of Istanbul. My best is like 2:06.x in a Seat. So can't really help, sorry - View image here: - I'm sure there are quite a few faster ghosts available via the online time trial download option.If you think it would help I'll upload a time attack ghost, but I doubt I'm faster than you.

Originally posted by PKDAWG:Anyone else have any Race '07 timetrials posted for Valencia 2007, 320si E90 '07?Uni: After spending a couple of hours this weekend trying to get in front of your ghost I think you may have some easy room to improve your time on the front half. I can fairly regularly get a few car lengths in front of you through the first 4 or 5 turns then you smoke me on the first longish straight with the bend (sorry don't have turn numbers handy).

After that you pretty much nail everything and get by me.The key to that long straight is getting on the power very very early. So try practicing taking seemingly slower approaches to the corner before the straight, with a focus purely on getting on the power at the apex and accelerating away hard. You gain way more time than you lost by taking the corner slightly slowly.Other than that I agree that most time is gained and lost in the last 3-4 corners on the Valencia circuit. The BMW is extremely fussy how you take that fast uphill right hander and taking it well can easily gain you a half second, can't it?I will try and find time to upload my fastest BMW time trial to the online timetrials thing tonight, assuming it's relevant.

Ever since I started with the cockpit view I have not been able to drive in any other view too. You can get a much better feel for what your dampers are doing and for changing grip levels too.

Plus I can catch a slide much earlier with the cockpit view.On a related note, I need the cockpit view because I use a TrackIR 4. Not only does it enhance realism by a lot, but it also gives you an edge in racing with others and in recovery from an ooopsy moment. I don't know why, but I find recovering from an off, righting a spin and preventing spins a hell of a lot better with the TrackIR.

Sure, I can race without it but it does give me a little bit of an edge because of the enhanced situational awareness I have with it. Sometimes when I am hotlapping a track I shut it off completely because I look to the apex with my eyes only, not by moving my head and I don't care if I spin when hotlapping and situational awareness is not important when you are the only car on-track.

When you first use TrackIR you can get what is called 'TrackIR understeer' which is understeer caused by you not turning the wheel enough because you get fooled by the new head movement in the game. It's a weird phenomenon but it is real and takes a while to get over. Also, when I work up a track it is handy because I can really look over the track and see where the changes in surface are and where the grip is. When I race I may not have a proper helmet, but with my headphones and Track Hat it sure feels that way sometimes!When I first work up a track I take a few slow laps in bumpercam view to survey the track at bumper level. This allows me to really see what the track is like.

The TrackIR for obvious reasons helps with these few recce laps. Originally posted by Skazz:It appears that Simbin have rereleased the Race07 demo, but now with a new track and the Vauxhall Vectra from BTCC. You have to download the Steam demo, and get an extra track/car with it now (downloading now, thread about it on RSC).Implication is that the Race07 expansion could possibly be BTCC, which would be awesome.Excellent. I'll check out RSC later tonight for further details. I did notice an update came through with various tiny fixes a day or so ago, so perhaps they're prepping for a larger update.I've actually been spending a fair amount of time downloading a ton of car/track mods for rFactor, GTR2 and RACE 07 this week. I've been unimpressed or uninspired by a majority of the cars, but the tracks have been great (especially the GTL conversions to rFactor available on NoGrip).

My favorite car so far has to be the H6C, which is a beefed up version of even the top upgraded H6 from the base rFactor package. Very fun and powerful, and what I expect a heavy beast would be like to drive. It's comparable to GT class GTR2 rides in terms of speed, but much more demanding (and satisfying, IMO). The base setup is pretty solid as well, so you won't have to spend a ton of time in the garage at first.I did succumb to the Megane hype and can see why folks enjoy them, but they're just not my style. I do somewhat wish they were given the amount of setups, discussion, and related mods for that series.What I'm really hoping for is a car or two that I can spend a lot of time with on a variety of tracks, like the Pantera, 550, or 320si from GTL, GTR2 and RACE 07 respectively. Perhaps one that's more 'stock' in nature. I've tried a bunch of the Hall of Fame cars from rFactor Central and agree with one comment I saw which stated something along the lines of 'a lot of highly rated mods are rated as such because people like the car's appearance or ease-of-driving, not for their realism or accuracy.'

So I keep trying. I'll post a detailed list of those I've DL'ed and my impressions this weekend. In the meantime, any suggestions? I'm open to anything, but more partial to rides with fenders. View image here.

Looks like that Race07 'Crowne Plaza' demo was only up during EU working hours on Steam. Probably a mistake uploaded wrongly which they quickly realised.If you are quick, this alternate link might work, though (you might well have to have Race07 original demo installed in steam, not sure): steam://install/8680As for rFactor mods. I've tried 30-40 mods recently, up to and including RaceX 1.2 conversion of the Race07 touring cars (which felt to me like Race06 pre-patches, nowhere near as good as Race07). I generally uninstall them again almost immediately, but a few stay.

I'll summarize my experiences (using rFactor purely as hotlap game to play with mods so far):My favourite tin top is probably iDT's Gallardo version 2.0, which is quite tricky but fun to drive (tip: the upgrade option to add power steering is an improvement). I also like the Porsche 997 PCC mod although I'm not convinced it's a better rendition of the Porsche GT3 Cup car than Simbin's version. If you want something quick and easy to handle the Zonda mod is a laugh, but I doubt it's very realistic. The V8Factor mod is very well modelled, but I have to admit that I prefer the GTR2 version in terms of drivability and feeling closer to the V8 Supercars you see on TV.However, the better rFactor mods (in my opinion) are the open wheel ones. CTDP's F1 2005 and their joint venture with ISI on the BMW F1 2007 both take a while to get to grips with but I'm liking them more and more now that I've got some decent stable setups. I also like iDT's Formula BMW and Toyota Atlantics mods.

Their Champ Car mod is probably just as good, but I'm having trouble finding a stable setup to really drive them hard, so it's currently frustrating. The A1GP mod (which was never released officially by iDT but can be found easily on filefront) has superb models and the trademark looseness of those cars, but the physics don't really feel finished: A shame since that mod (or full game if A1GP had accepted iDT's proposal) could have been really good.Many people also like the F1 79 mod, but I just don't enjoy driving them.As for other stuff: I gave the ICA karting mod a try and it was a laugh. You really can drive them with accelerator planted permanently and dabbing the brake, just like a real kart. Similarly, that ORR v2.1 mod is good for a laugh and a bit of variety.I've personally never bothered with realfeel: too much work to get it all set up and I am quite happy with the default GMotor FFB as tweaked by Simbin (and bearably close in certain rFactor mods).Tracks: The best track in rFactor in my opinion is VirtuaLM's old Le Mans.

I found most of the rFactorCentral HOF tracks to be high quality, and of course CTDP's Bahrain is just excellent. The newer ISI tracks are also very good, and even better with the SLN updates:The GTL, GTR2 and Race07 tracks converted into rFactor all manage to look worse than the Simbin originals in my opinion (and this is running all games at max settings - the grass/tarmac textures just don't seem to come across properly), but of course they remain good tracks. I was very happy to recently find Race07's Zandvoort converted to rFactor, and that one gets quite close to Race07 original quality actually.If I want to try out a new track in rFactor, I tend to grab either the Formula BMW or A1GP, or the Gallardo or PCC 2007. (except F1 tracks which I will run with the Formula 1 BMW 2007). Thanks for the info, Skazz. RFactor basically serves as a mod & hot-lap program for me as well. View image here: -After some time with various mods last night and this morning, I think I've found two cars (with fenders) that I can really get into aside from those H6's I mentioned.and the.

The Corvette feels amazingly similar to the GT5:Prologue version, but is a bit more demanding in a good way. The Ferrari is a lot like running a GTR2 car, perhaps a little too much (sure feels like there's a splitter and rear wing when driving, LOL).

I've taken them both out to Anderstorp, Suzuka, Daytona Road, Monza and (of course) Toban with very satisfactory results. A little FOV adjustment and turning off any HUD options makes for a very immersive drive. These might also serve as a great way to get into the clutch pedal and sequential shifter, weening me slowly from paddle-shifting with auto-clutch.

Hey, less than a year ago I was still auto-shifting when I started Forza 2. So I'm coming along. View image here: -edit - The Vette at Nordschleife is the closest I've come to in terms of feel. Try it out!- View image here. That C6 mod really is great isnt?

I think the rFactor version is better than the GTR2 port. I just love how it dips and rolls when you corner it. Feels so great.Btw, the American LeMans race was today in Sebring.

Good stuff, and I saw over at Nogrip that the newest version of Mod Prototypes SCC 1998-2008 was released last week (I raced a few laps in the Audi R8 on the Sebring track, it was a lot of fun. Gonna hold my own 24 hour race (accelerated of course) tomorrow if I get a chance. Note, you gotta download all the files posted in that link, i.e.

The skins along with the base mod. Its pretty big (400mb or so), but its worth it. TONS of cars, but thankfully its on Filefront so its a fast download. There are actually 2 prototype mods for GTR2 floating around at the moment. Both are very nice but have various issues.Personally I find the JPBS mod better than the SCC mod. You can find it here:It offers the R10 and Peugeot 908 both looking superb, and feeling like I assume prototypes do feel.

Unfortunately the Peugeot is a good 2 seconds slower than the Audi, and both feel like they have the grip levels, have the aero but I can't get their top speeds quite as fast as they should be. Still, they are as close as we can currently get, in my opinion.I just had to compare the two GTR2 Sebring offerings to in car footage from TV yesterday while the 12 hours was running. I came to the conclusion that the new Sebring by ibytedk (looks prettier but actually has a less accurate layout than the other '12 hours of Sebring' which motorfx converted across to GTR2 from iDT's rFactor track:It's a very fun track to drive, especially with the prototypes (as is Le Mans of course). Originally posted by Mindphaser:That C6 mod really is great isnt? I think the rFactor version is better than the GTR2 port.

I just love how it dips and rolls when you corner it. Feels so great.I've taken the C6 out for practice sessions at about 20 tracks this weekend and my appreciation for the car continues to grow. The sense of weight transfer is indeed phenomenal and the car reacts so damn well to being pushed hard.

I think my rF install is turning into a Vette simulator. View image here: -With the HUD off, there's an impressively eerie sense of truly participating in a 'track day', especially if you throw a few other cars on the track. I get a similar sense of immersion during practice sessions in GTL, which is a big plus. Originally posted by Skazz:There are actually 2 prototype mods for GTR2 floating around at the moment. Both are very nice but have various issues.Personally I find the JPBS mod better than the SCC mod. You can find it here:It offers the R10 and Peugeot 908 both looking superb, and feeling like I assume prototypes do feel. Unfortunately the Peugeot is a good 2 seconds slower than the Audi, and both feel like they have the grip levels, have the aero but I can't get their top speeds quite as fast as they should be.

Still, they are as close as we can currently get, in my opinion.I just had to compare the two GTR2 Sebring offerings to in car footage from TV yesterday while the 12 hours was running. I came to the conclusion that the new Sebring by ibytedk (looks prettier but actually has a less accurate layout than the other '12 hours of Sebring' which motorfx converted across to GTR2 from iDT's rFactor track:It's a very fun track to drive, especially with the prototypes (as is Le Mans of course).The JPBS is good. Both have their plus and minuses.

JPBS definitely looks better, the cockpits look great. The SCC has a lot more variety though. The newest Sebring track is a lot of fun, but I havent tried the other one.Speaking of tracks, I wish someone would port over the Paul Ricard 75 track that was released for GTL. Looks outstanding, and is a lot of fun maxing out your speed on that long straight on the back. The 88 version is available for GTR2 but its too small imo, the GTR2 cars would be better suited for the long straight. I would.LOVE. to see the VirtuaLM track come to GTR2 or GTL, but the devs say its impossible.

The GTLemans track for GTR2 is ok, but I long for a version without the 2 chicanes on the straight. Originally posted by PKDAWG:I've spent much of my limited gaming time this weekend obsessively spinning a 320si around Valencia in Race 07 trying to beat 1:43.75. I frequently get down into the 1:44s in time attack and 1:46s when racing the AI at 90%.

Would love to race actual humans on this track.I uploaded my 1:43.333 using Uni's posted setup (with 20L of fuel added) to the online timetrials list, btw. (not using this username, but there's only one 1:43.333 in the list). It might help you by providing tips for different lines and that kind of stuff.Tips to keep the BMW more stable:- downshift later. Really a lot later than you would normally do.- blip the throttle upon downshift.- stay away from the inside curbs, they unsettle the car.- Snap the wheel back to centre as fast as you can, so that you are driving straight as quickly as possible and can get on the power easier, and do your best to feather the throttle until the front wheels are pointing straight.- Turn up the volume of things like special effects, tire noise. Helps you identify when you are reaching the limits of grip.What wheel are you using, by the way?

Originally posted by Skazz:Tips to keep the BMW more stable:- downshift later. Really a lot later than you would normally do.- blip the throttle upon downshift.- stay away from the inside curbs, they unsettle the car.- Snap the wheel back to centre as fast as you can, so that you are driving straight as quickly as possible and can get on the power easier, and do your best to feather the throttle until the front wheels are pointing straight.- Turn up the volume of things like special effects, tire noise. Helps you identify when you are reaching the limits of grip.What wheel are you using, by the way?Thanks for the tips Skazz.

I'll grab your timeattack tonight.I'm using the G25 but haven't fully graduated to manual shifting which I suspect is holding me back a bit as the 320si really seems to rev high and take it's time between gears in auto. I've been slowly trying to ween myself off of auto but it's not easy. Originally posted by PKDAWG:I'm using the G25 but haven't fully graduated to manual shifting which I suspect is holding me back a bit as the 320si really seems to rev high and take it's time between gears in auto. I've been slowly trying to ween myself off of auto but it's not easy.That's the culprit, as running in manual allows for more control during corner approach and entry. I think there's a greater impact (At vs. MT) on the 320si as opposed to the FWD cars, but I'd say overall you're always going to be able to shave a little time off running a manual tranny. I made the switch during Forza 2 and it soon became second nature.

Now if only I could break my paddle-shifting habit. View image here: - Perhaps we need to make a deal here.

F1 2001 Rfactor Download Cars

You start running a manual and I'll move exclusively to the sequential stick! Well, that's still a ways off for me (I've got replays to prove it, LOL). Originally posted by PKDAWG:I'm using the G25 but haven't fully graduated to manual shifting which I suspect is holding me back a bit as the 320si really seems to rev high and take it's time between gears in auto. I've been slowly trying to ween myself off of auto but it's not easy.I hate to think how early the autoshifting downshifts for you in the BMW.

Never played Race with autoshifting but I imagine that's causing the car to be unstable during braking, making your life a whole lot harder.The paddles on the G25 are superb, and as soon as you force yourself to start manually clicking the paddles and gain control over when the car uses which gear you'll be wondering why you didn't do it sooner.Oh, and another thing: If you are about to delve into the realms of manual shifting, think about moving your G25 to at least 360 degrees rotation setting, maybe more (I currently run 450 degrees permanently). Default is 270 iirc, but adding a few more degrees makes it easier to place the car accurately for turns. You might as well get that step done too at the same time. Assuming you haven't already. Thanks for all the manual shifting tips guys.I'm now able to pull off consistant 1:45s on Valencia/320si/race 07 in manual after only an hour of effort. Huge positive difference in ability to handle the car.

I hadn't been paying that much attention to what the auto-shifting was doing and now see that most of my troubles were stemming from being auto-down-shifted into 2nd gear which turns the rear wheels into buzz saws.I'll need a ton more practice before I'm ready to go after Uni and Skazz's hotlaps but at least now I see that it's possible.I haven't changed the degrees of rotation on the G25 yet. Baby steps required.

I'm still getting over the walking and chewing gum aspects of going manual. I spent a wonderful hour tonight on the Nord with the C6. Damn that car is fun there, and really brings out the weight physics of the mod. I've been running three lap races (sequential stick., stock tires, wear turned off) against a single AI @ 100%, and only pulled off two laps under 9:00 thanks to my penchant for always choosing a corner to push a bit too hard. View image here: -I was just about to switch over to RACE 07 for a little Valencia hot-lapping when I caught the open-wheel bug thanks to the recent GT5 F1 news. I sunk a good bit of time into the mod.

So much more fun than the newer F1 cars, and quite possibly a new fixture in my simming rotation. I'm so ridiculously hooked on this stuff. View image here: -. Coolest thing about the stick is that it's forcing me to be more careful with my shifting points, rather than tapping the paddle in the middle of turns. Originally posted by unimental. When I caught the open-wheel bug thanks to the recent GT5 F1 news. Big mistake.How do you tame the tendency of those F1 '79 cars to snap oversteer when you so much as breathe at the accelerator pedal?

I couldn't figure it out.If you want a real sense of insane speed in rFactor, download the Melbourne/Albert Park GP4 conversion and run it with the ISI Formula 1 BMW 2007 car. That GP4 conversion is realistically bumpy, most of the time you are accelerating and braking millimeters from a wall, which adds to the feeling of speed. Trying to time your braking points when the screen is shaking wildly is just a little tricky (and I've turned down G-force and head shake effects considerably from the default), but very good fun for hotlapping. I am definitely not ready to try to race those sorts of cars even against the AI!Oh btw, the Formula Nippon 2007 v2.0 mod which came out this week is another very decent open wheel mod. I wonder about their physics, though, because the cars have loads of power and yet you can be surprisingly brutal with the accelerator without problems. Still, I have never driven one so I can't say if it's accurate or not. Originally posted by unimental.

When I caught the open-wheel bug thanks to the recent GT5 F1 news. Big mistake.How do you tame the tendency of those F1 '79 cars to snap oversteer when you so much as breathe at the accelerator pedal? I couldn't figure it out.Very gingerly, I suppose. And my laptimes (so far) reflect as much. I'm at least five seconds per minute off the pace of various ranking site leaders.

Default setup with minimal changes so far, but still very fun on tracks I'm familiar with. More details to come once I get some more time. View image here: -edit - And that damn menu song is stuck in my head. Ever since the Sebring ALMS debuted last week I've gotten back into GTR2 and been doing some endurance racing. One car I've fallen in love with is the. Its mostly the GT40 from GTL but with some graphical updates.

The engine sound is more or less the same found in the Saleen, but the car drives completely different than the GTL one (i.e. You can DRIVE it).

Rfactor Download Torrent

With no TC its rather easy to spin out, but I did some great drifts around Paul Ricard 75 with it off. Anyway its a phenomenal mod, feels and looks and sounds so goddamn good. The mod is getting a lot of praise, even by Steve Smith, former editor of Car and Driver loves it.Right now I have a 100 lap race in Sebring 07 track (which I've come to really like, might not be the most accurate but its still damn fun to drive on, and looks good too) on 10x daylight accel.

Nighttime is really difficult on Sebring, its damn near pitch black on some areas.Thank god GTR2 lets you save your progress. The next round will probly take place on Laguna Seca with some of the LMP cars like the Peugeot 908 from the JPBS mod mentioned earlier. The Peugeot 908 looks and sounds great, I just wish it had driver animations along with it. That Ford GT mod is really good, isn't it? And very well judged to be competitive with the GT cars.

Rfactor 2 Cars

It's a shame that so far the only racing Ford GTs have been in the GT2 or GT3 class, because it's a beautiful car to watch too (Sebring 2008's GT2 Ford looked good, but I don't think silver it the best colour, I prefer the Matech GT3 blue).I have to say that I've found it pretty easy to keep on the road. I guess it's a bit harder than a Ferrari 550, but way easier than something like the Maserati MC12. It's also very different from your stereotypical US muscle car in feel, which captures what I expect it really does feel like (Top Gear was very clear in liking it and being amazed that the road car knew how to go round corners - View image here: - ).It also adds together with various other mods to make a very large competitive GT1 field. In case you guys hadn't found them, a very decent Corvette C6.R is available in the WSGT Christmas mod (not sure where you can download it these days, though), with a skin update to the familiar Le Mans / ALMS colours on No Grip. The Aston Martin DBR9 was updated from EdOg's GTR1 mod (without permission) by race-online.fr but manages to feel way better than EdOg's own update to put his DBR9 into rFactor. And the Audi R8 GT may not actually exist yet but again the mod makers have got it surprisingly close in performance to the rest of the GTs.We now wait for the WSGT and Fia GT 2006 mods to complete sometime this year and GTR2 will have a superb selection of cars on offer.My biggest gripe with that Sebring07 track is that he took the older F1C mod and revised the old hairpin into it's modern chicane shape, but didn't get it quite right. If you compare it with the way it was modified by the team who did the Sebring 12h track (which I linked above), you'll see that the 12h track is extremely close to real footage.

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Still, the Sebring07 track is still in beta, and I hope he'll find time to make the necessary adjustments and all will be well.