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Rare ReplayAdam ParkPaul CollinsPeter HentzePaul CartwrightReleaseAugust 4, 2015Mode(s),Rare Replay is a 2015 compilation of 30 from the 30-year history of and its predecessor,. The games span multiple genres and —from the to the —and retain the features and errors of their original releases with minimal edits. The compilation adds to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with footage and interviews about Rare's major and unreleased games.The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming features, and a desire to link Rare's past and future, the company sorted through 120 games to choose titles that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardware emulators in the package, and worked with its parent company, to use its unannounced.

Rare Replay released worldwide as an Xbox One exclusive on August 4, 2015.Rare Replay 's reviews were generally favorable. Critics appreciated the package's design and craft and called the release a new pinnacle for compilation releases. They commended its 'rewind' and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation.

Monopoly Rare Game Piece List

Among its games, reviewers preferred Rare's classics, especially, and disliked, and the Spectrum games. Some outlets lamented the absence of the series and due to inevitable problems, while others thought the package was fine without them. Critics deemed the archival game content and developer interviews as among the compilation's best features, but were upset to see the content hidden behind time-consuming in-game challenges. Rare Replay became Rare's first United Kingdom all-format charts bestseller since in 1998. Titles in bold print are backward compatible Xbox 360 titles.

0008Rare Replay is a compilation of 30 games developed by and its predecessor, over their 30-year history across platforms from the to the (1983 to 2008), up until Rare's series. The 30 games span multiple genres, including,. The compilation opens with a featuring Rare characters. Each game has a landing page with a variation on its. While the core gameplay remains unedited, Rare added extra features to the older releases. The player can toggle the visual appearance of and 'rewind' up to ten seconds of gameplay in pre- games.

The older games can be at will and progress upon the player's exit. Rare also added an setting for some older games and fixed a game-breaking in. The 'Snapshots' feature presents small segments of the older games as challenges for the player, such as collecting a target number of within a time limit in a set scenario, similar in function to the series. Some Snapshots are connected sequentially as a.The ZX Spectrum retains the technical idiosyncrasies of the original hardware. For instance, their fluctuate in render speed depending on the number of items the computer has to process on-screen. The Nintendo 64 emulation upgrades the games'.

The nine Xbox 360 releases install directly to the dashboard separately from the Rare Replay compilation, and require online activation before they can be played offline. The Xbox 360 games share player saved game and progress between the consoles via 's sync features. Rare Replay uses the prior Xbox 360 of, and rather than emulating their originals. However, Rare chose to emulate the original rather than using. Runs natively on the Xbox One, as a port upgraded its and frame rate. Rare Replay retains the and modes of the original games, and includes their main add-ons. Multiple classic Rare titles, such as the series and, are not included in the compilation due to issues.A bonus feature section, 'Rare Revealed', contains over an hour of behind-the-scenes footage focusing on Rare's major and unreleased games.

The player completes in-game challenges to collect stamps, which increase the player's rank and the bonus features; to collect all the stamps, the player has to finish every game and Snapshot. The compilation automatically grants stamps for prior progress in the package's Xbox 360 games. Current and former Rare employees, such as, feature in the documentary clips, though studio founders do not appear. Rare Revealed unveils gameplay footage from several unreleased games: for example, in the adventure game Black Widow, the player controls a spider-like robot equipped with missiles.

The spider was expected to be recycled in, an unreleased sequel to which was designed with a darker tone than the original. Rare also worked on The Fast and the Furriest, a to with vehicle customization and track alterations. The company's other planned intellectual properties included the prototype Sundown and the airplane-based Tailwind. Other 'Rare Revealed' videos include unused music tracks and trivia behind some decisions such as Blast Corps ' character design, the fate of Banjo-Kazooie 's Stop 'n' Swop features, and audio overrides built into. Additional Rare Revealed featurettes not present in Rare Replay have been released since the game's launch via the company's official channel. Development Rare began work on Rare Replay in October 2014 as a 30th anniversary celebration under the codename 'Pearl', named after the traditional theme of 30th anniversary gifts. The company wanted to do something unique for what they considered a rare milestone in the industry and also to celebrate creative director 's 25th year working at the company.

Rare was also influenced by community requests to bring their classics to Xbox One, and by the Microsoft backward-compatibility team's progress on the feature. The compilation was one of several celebration ideas, but once it was chosen, the '30 years' theme led to the 30 game limit and US$30 price point. In the early planning stages, the studio initially settled on the tentative title Rare: Ultimate Collection, a nod to their predecessor, Ultimate Play the Game. As reflective of the company's character and celebratory theme, Rare chose a art style and setting for the compilation. The chosen art style and use of 2D artwork also allowed the development team to more quickly create and implement new assets within the limited development time frame. Rare Replay became part of Rare's plan to simultaneously celebrate its past and introduce its future with a logo redesign, new website, and announcement of their upcoming game,.To select the final 30 games, Rare sorted through 120 games in their catalog.

They rated each title for fitness and prioritized those that featured characters and environments original to the company, choosing to exclude those based on licensed intellectual properties. Secondarily, Rare considered whether licenses were available and whether a title remained fun and playable by modern standards. They wanted a wide and representative sample of 'popular games that would hit that nostalgic beat that everyone likes'. Deciding which versions of some of their most popular titles to include also became a topic of debate among the team. Rare decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, as the developers realized the various quality-of-life improvements in these remasters were too valuable even to the purists on their staff. Conversely, they also chose the Nintendo 64 title Conker's Bad Fur Day over its Xbox remake, which they felt had strayed too far from the original due to being less lenient on censorship.

While Rare Replay 's designers made the final call, other Rare employees and veterans gave input and recollected old game development stories.Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc. The engineering challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself. Rare worked in close collaboration with Microsoft, who were secretly developing the, which Rare ultimately used in Rare Replay.

The Microsoft team helped prepare Rare's nine Xbox 360 games for the release. Their discontinued online services were not restored for the compilation. Work on emulating the ZX Spectrum games was led by Gavin Thomas, a Microsoft engineer who had developed his own Spectrum emulator in his free time a few years prior., who had previously ported and to Xbox One, assisted with emulation efforts for the, Arcade and Nintendo 64 titles. On Rare Replay 's design, lead designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players finish the games without quitting in frustration. The compilation's opening musical number was a compromise from the original vision: a musical history of the company's oeuvre, as told through small musical introductions to each Snapshot. The final opening was intended to evoke players' memories of Rare properties, and includes several.Rare Replay was announced during the Microsoft press conference at the June.

The reveal was leaked in the hours prior to the show. The compilation was released as an Xbox One exclusive worldwide on August 4, 2015. There are no plans for a release or downloadable content additions.

While Rare's founders, the Stamper brothers, were not interviewed in the bonus features, Tim Stamper appeared in a interview set to coincide with the compilation's release. Rare also added a wherein Rare Replay owners unlocked the as a playable character in the 2013 fighting game during a limited test period. On June 25, 2019, Rare Replay became part of and eight of the Xbox 360 titles were to run at native on Xbox One X. Reception ReceptionAggregate scoreAggregatorScore84/100Review scoresPublicationScoreEssential8.8/109.0/108/109/10Rare Replay received 'generally favorable' reviews, according to.

Rare

It reached the top of the United Kingdom all-format games sales charts—the first Xbox One exclusive to do so and Rare's first since Banjo-Kazooie in 1998. Rare Replay was also the first top-ranked budget title since (2009) before it fell to sixth place the next week. Rare Replay was the sixth best selling game in North America for August 2015. The compilation had earlier been 's most preordered game of the 2015 Electronic Entertainment Expo. Reviewers liked its and low price.

Many of the compilation's games already had long-established legacies, such that gamers who experienced the originals in their heyday—the target audience—were unlikely to be swayed by critical reviews of the selections.Reviewers noted the quality and craft that went into the compilation's design. ( ) was impressed by the compilation's presentation and balance between frills and efficiency, and Dan Whitehead ( ) felt that the theatrical theme fit Rare's character. Reviewers considered Rare Replay a high-water mark for — called it the best since 's. On the other hand, Jeremy Parish ( USgamer) found the contemporaneous 's -style presentation to be a more authentic appreciation of its original material. Chris Plante ( ) saw Rare Replay 's slight hardware improvements and added touches as a viable model for putting retrogames back on the market and slowing the tide of.Much of the commentary on the compilation focused on Rare's choice of selections and concluded that players new and old would find enough new treasures to outweigh the duds.

Reviewer favorites included, the games, and the Nintendo 64 classics (especially Banjo-Kazooie, Conker, and Perfect Dark). Among the least favorites were, Grabbed by the Ghoulies, and the early Spectrum games, which reviewers felt had aged the worst., however, defended the Spectrum titles for showing an experimental and unrefined side of Rare. Many critics regretted the implacable licensing problems that led to the exclusion of what they considered the company's best games— Donkey Kong Country, GoldenEye 007, and Diddy Kong Racing — while others felt that the package was fine without them.

Also omitted were Rare's Kinect Sports series, Nintendo franchise releases, -era games, and ' clones'. These timeline gaps precluded, for instance, the player from understanding Conker as an edgy response to the 'cutesy'. Despite these absences, Ars Technica 's critic was impressed by Microsoft's ability to license from publishers including, Nintendo,. Eurogamer 's reviewer was surprised by Rare's consistent style across the selections, and compared the company's legacy to that of. The Kotaku reviewer saw Rare Replay as 'image rehabilitation' that would hopefully mark Rare's return to making 'deep and daring games' in line with their historical reputation.Reviewers felt that the archival game content and developer interviews were among Rare Replay 's best features. Some were frustrated that the features were locked behind time-consuming in-game challenges.

Sam Machkovech ( Ars Technica) found himself stuck not even halfway through the stamp card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to access. Stephen Totilo ( Kotaku) similarly became uninterested in finishing the stamp collection. He called the stamps the package's 'sickest joke' in consideration of Rare's reputation for collectible-heavy games.

Some reviewers found the developer content more important than individual games. Polygon 's reviewer called the compilation 'an essential piece of gaming history', while Kotaku 's critic noted that the features lacked a straightforward history of the company and hid Rare's significant, former ties with Nintendo. Whitehead ( Eurogamer) wondered why and other early games were ignored in the bonus content. Machkovech ( Ars Technica) found Rare Replay to be as much a 'memorial' as an anthology since Rare had become 'a shadow of its former self'. He noted how the compilation's final games coincide with the Stamper brothers' exit from the company. Reviewers felt that the Stampers, Rare's founders, were a conspicuous absence from the compilation and Jaz Rignall figured that the compilation's stamps feature was a reference to the brothers.Reviewers praised the feature by which players could 'rewind' time and reattempt difficult sections of ZX Spectrum and Nintendo Entertainment System games, which were known for their difficulty, especially in the notoriously challenging Battletoads. Kotaku figured that Rare added cheats to make the esoteric and 'crushingly tough' Spectrum games tolerable, and the Ars Technica review wished that this 'rewind' feature had been extended to the Nintendo 64 titles.

Critics liked the Snapshot challenges and Polygon reported that they were crucial for learning basic, though less accessible than those of NES Remix. Reviewers complained that the Spectrum game controls were difficult to decipher. The Ars Technica reviewer thought that the compilation did a poor job of explaining each game's controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game. Eurogamer and Ars Technica disagreed on the virtues of having the Spectrum emulator replicate the graphical glitches of the original console.

Jaz Rignall of USgamer appreciated the added option to save game progress at any time for the Spectrum classics, and wrote that the collection will remind players how difficult games used to be.Rare Replay 's Nintendo 64 emulation pleased critics. Ars Technica wrote that the polygonal upgrades compensated for the 'blurry' and 'pixelated' source material, though the Nintendo 64 multiplayer modes lacked the frame rate upgrades that their single-player modes received. Kotaku noted that the Xbox One had more Nintendo 64 re-releases than Nintendo's at the time. Its reviewer found the in-game Xbox One button prompts to be 'delightful '.

Ars Technica 's reviewer commended Rare's choice of the Nintendo 64 version of Conker's Bad Fur Day over its updated but censored Xbox re-release. Initial reviews found Jet Force Gemini unplayable without dual controls, which were later added. While Machkovech ( Ars Technica) considered Rare's Microsoft games to the weakest of the lot, Whitehead ( Eurogamer) found them even more enjoyable in the context of Rare Replay. Reviewers noted frame rate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation. Kollar ( Polygon) called the Xbox 360 game installation process needlessly complex, and Marty Sliva ( ) did not like how the Xbox 360 startup sequence interrupted the compilation's cohesion.

He added that the emulated Xbox 360 experience was subpar compared to the unemulated experience. References.

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From the original on August 22, 2015. Retrieved August 22, 2015.External links.

This game supports English, French, Italian, German, and Spanish. Download the manual for this game by locating the game on and selecting “See Game Manual'.88/100 - GameInformer '.Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters' 85/100 - IGN UK 'An incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale.' 80/100 - Edge Magazine 'Underworld is that rare game that manages to provide a real adventure to go along with its action.' 80/100 - X360 Magazine UK 'One of the finest adventure games you're likely to find on the 360.' 87/100 - AtomicGamer 'Lara's latest (and best in years) adventure.'

80/100 - VideoGamer 'A visually stunning, epic adventure that continues Crystal Dynamics' excellent run.' Designed specifically to take advantage of the latest technologies Tomb Raider Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.There are no refunds for this item. For more information, see www.xbox.com/live/accounts.Show More.